The power of fans according to Disney

Online TV fans often question whether anyone behind the screen is paying attention to them. Toward that end, this report on Disney Company CEO Robert Iger’s keynote at the Consumer Electronics Show has a couple of interesting tidibits. First, we know that sports pages are the killer apps for network websites, but it’s still pretty amazing to hear Iger’s stats:

He said, sports fans spend an average of two hours each day on ESPN’s website, researching their teams. Disney owns ESPN. Shows offered on the company’s website have been played or download 120 million times over the past year and Disney was the first to offer its movie catalogue to viewers over Apple’s iTunes music service.

Appearing with him was Evangeline Lilly from Lost since, as he put it, “there is no show that demonstrates the importance of the Internet, than Lost”

“ABC created this worldwide phenomena called Lost,” he said. “It has become the most successful multi-platform show ever. ABC.com has been overrun with fans coming to watch podcasts, discuss the show or view full length episodes.”

I especially liked Lilly’s comment about why “it’s particularly challenging to work on a show that has such a loyal online following”:

“The fans have a lot more control over the show than we do as actors,” she told the attendees at the conference. “We are really at the mercy of the fans. Producers go online to look at what is being said and they react to that.”

Of course, what’s often left out of these discussions is that fans never seem to speak with a single voice (Agnes Nixon, one of the best and most revered soap opera writers of all time, once noted that they know they’ve got it right when fan letters were evenly split between loving and hating what they were doing). Still, it’s unusual to see it recognized that to a great extent celebrities serve at the pleasure of the fans, and that the internet only enhances this power dynamic.

Universal vs. Serenity Fans

Back in October a Serenity fan site got not just a cease-and-desist letter, but also a PAY UP NOW demand from Universal Studios, apparently for violating copyright in t-shirts being sold through the site.

“11th Hour Art’s offering for sale and sale of unauthorized “Serenity” shirts may give rise to multiple violations of law, giving rise to various causes of action for copyright infringement, counterfeiting, and unfair competition, among other claims. Recovery on one or more of these claims may include attorney’s fees, treble damages, statutory damages, and punitive damages.”

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The Demand continues, and includes such stipulations that within 72 hours I must agree to: pay a retroactive $8,750 licensing fee; the permanent closing of my shop; turn over any merchandise referring to the Universal Property; and provide the last 12 months complete sales records… there’s more, but that’s the gist… oh, except for the threat of federal court and the statutory damages thingy of $150,000 per infringed work… don’t want to go leaving that part out.

The questionable image in my shop were, for the most part, already pulled down by Cafe Press after the first email notice I got last week. I was then already going through my shop and revising the wording in some descriptions as needed to fully comply with the notification. At present, the only instances where the word “serenity” is mentioned is to explain the translation of the Chinese characters, but without any references to the movie of that name.

I can confidently state that my Cafe Press shop is totally free of any associations with “Serenity” the movie… unless of course Universal now claims ownership of the actual word “serenity”, no matter how it is used, both in English and Chinese. In that case, there’s a certain adult diaper manufacturer who’s in deep doo doo now… pun is like, totally intended…

I’m exhausted, emotionally and physically. I’ve spent most of the past few days since the notification overhauling my shop. I’ve put aside all other projects, and haven’t gotten that much sleep doing this. I’m actually starting to feel ill… this whole thing is just sickening…

As you can see if you click that link, outrage ensued, not least in the form of hundreds of comments. The matter now seems to have been resolved, but, as is always the case in these episodes, not without cost to the would-be plaintiff:

Guess this whole traumatic episode is a variation on the Mars vs. Venus way of seeing things. I think like an artist and guerilla marketer, not a lawyer… and it’s mighty surprising just how much fuss can arise from that different way of seeing things. So *that’s* how things got so complicated. As a die hard guerilla marketer, I thought the image was a modestly mild way to put the word of Serenity out in the world; but the legal point of view sees the image as taking advantage of the intellectual property. Honestly, my intent was just the opposite of taking advantage of our shiny movie… but y’all knew that.

Live and learn. Or rather, live, get hit with a scary demand become a tortured wreck before it’s resolved over a week later, and learn…

But lest you think that suing fans is all damage and no fun, this does seem to have strengthened the sense of community amongst the already-tight fans of this fan-driven show:

Actually though, despite all the torment and stuff, the part of this story that is truly mythic, wonderful, and will, always, always be the heart of what makes this ‘verse so gorram amazing is all of you… the Browncoats… who stepped up, had my back, stood at my side, and, most assuredly, were taking strategic tactical positions from high ground too. Folk came from all around, even revealing themselves from the cover of lurkdom, to let me know I wasn’t alone in this… and when I heard, “Browncoats got your back”, I knew that no matter how scary or crazy it got, somehow, things would work out. It’s been a rough time, it’s taken it’s toll on me… but I discovered something rather wonderful, or perhaps re-discovered something wonderful… the people that have come into my life because of a work of art disguised as a TV show, are the best folk it’s ever been my privilege to know.

How are fans to know when they’ll be appreciated and when they’ll be sued? Especially when these lawsuits seem to get dropped or ‘resolved’ so very frequently after they’re threatened?

The News Blogger Who Rules

The New York Times ran an article this week about a phenomenon I’d entirely missed: the 21 year old blogger who has become the go-to source about the TV News industry. We don’t normally think of news junkies as fans, but how else to describe reminiscences such as this:

Growing up in Damascus, Md., Mr. Stelter watched the news addictively. He recalls watching Mr. Williams, who was then at MSNBC, reporting on the crash of T.W.A. Flight 800, the death of Diana, Princess of Wales, and the revelation that President Bill Clinton was entangled with Monica Lewinsky. Meanwhile, Mr. Stelter practiced his “newscaster voice” and harbored anchor-size ambitions of his own.

“I always thought I would be the person who sat in the chair for 12 hours,” Mr. Stelter said. “Then I realized there are only three people who do that job.”

He finally got to meet Mr. Williams last year when he came to New York to attend a memorial service for Mr. Jennings. Mr. Williams invited him to sit in on his broadcast’s 2:30 p.m. editorial meeting, and the two talked privately for a half-hour.

So in 2004 he started blogging about the industry, and now if he turns off his cell phone to go to class, he turns it back on to find messages from major news networks ticked off that he was unavailable:

The network publicists generally know his class schedule — afternoons on Tuesdays and Thursdays — and barrage him with material, which they often expect him to post within minutes. While recording a radio segment for one of his classes — Mass Communication 381 — he turned his cellphone off for 15 minutes, then turned it back on to find one nagging voice mail message from an ABC publicist and another from CNN.

Fascinating example of someone who never could have had any influence pre-internet able to become a major voice because his passion and the technology combined to make him heard. His blog is here.

Fantasy Sport for Women?

Via Fanthropology I’m alerted to this story from Reuters about a new Fantasy soap game from SoapNet.

The game works along the same lines as fantasy football, in which real-life players are chosen for virtual teams and results are based on statistics from actual games.

Fantasy Soap players will pick three male and three female actors and five “soapy moments” from nine U.S. network soaps, and score points depending on what the actors’ characters do.

Taking off clothing, waking up from a coma, getting an organ transplant, day dreaming or “monologuing” — when an actor stands alone in a room talking to himself — are each worth a hefty 50 points in Fantasy Soap League.

Kissing or slapping someone, pleading, lurking or eavesdropping can also boost scores.

Players also win points if any of the five “soapy moments” they choose occur on any soap opera over a 10-week period.

[...]

Like ESPN, SoapNet enjoys a high degree of viewer loyalty, according to Nielsen ratings, and the soap network wanted to emulate ESPN’s robust online presence as well.

“We saw how much fun ESPN viewers have with Fantasy Football,” Blackwell said. “The game rewards people for something they already are doing and it encourages sampling of other soaps.”

I’ll be curious to see how this goes. On the one hand, hey why not? A lot of the fun of soaps is making predictions about what happens next. On the other hand, the kinds of things that earn you points seem to me kind of banal next to the kinds of predictions I see in the zillions of existing online soap talk communities. Really engaging soaps is so much more complex than guessing who eavesdrops, which is kind of like guessing that in a football game someone’s going to run with the ball at some point. Duh.

Still, soap viewing has never recovered from OJ’s trial, soap fans are among the most enthusiastic participants in internet fandom and have been for as long as there’s been an online fandom available for them to create (for the record, rec.arts.tv.soaps was one of the earliest Usenet newsgroups), and the more ways they can figure out to engage people in watching soaps the better. They may be on to something, but I can’t imagine wanting to play that way myself instead of getting into the nitty gritty discussion of storyline details. Unless there’s a big cash payout for the next time this dialogue occurs:

Him: Look me in the eye and tell me you don’t love me.
Her (looking him in the eye): I don’t love you.
He walks out of the room.
She goes to the closed door, places both hands upon it and begins sobbing.

(there are no cash payouts, just the status of being Queen of Fantasy Soaps — sounds like something you do with drag queens in a bathtub!)

Meanwhile, despite stereotypes, women everywhere continue to enjoy Fantasy Football.

The dangers of proprietary promotion

At spinme.com, Joe Taylor tells a cautionary tale with a happy ending about a band called Bones who almost lost their MySpace profile, complete with history and friends aplenty, to Fox TV, who wanted it to promote a new TV show also called Bones. As he points out, while this story ended ok (the band got to keep the screen name):

it’s another reminder that promoting someone else’s domain name on your printed material and press kit is an invitation to disaster. [...] MySpace’s terms of service indicate that they can — and will — take back your screen name if they want to. It’s really nice to hear that they stuck up for a member this time, but you can’t guarantee that they’ll do it again.

And, for all the folks that think MySpace is never going anywhere, ask the senior members of your favorite music business bulletin boards what it was like when MP3.com vanished after it was purchased by an international media conglomerate. (Some folks are still stinging from that one.)

It’s such a good point. The more we build our online personaes and social networks through sites that other people own, the more vulnerable we are to changes in their ownership, design, vision, or even existence. We can be thrown off without reason or recourse. We can be erased through some bug and we don’t have the backup to reload. All kinds of nasty things can happen. We extend an incredible amount of trust in their goodwill and faith in the Computer Gods who make them work.